
adds some dialogue edits so Nora isn't referred as dead adds max affinity companion perk, "Till Death Do us Apart" Mostly completed affinity system with 2 major approval and disapproval scenes supports customized Nora, looks will carry over if you edit her appearance in the beginning of the game adds companion swap dialogue for base game companions as of now

adds companion dialogue interjections/interrupts adds endgame dialogue for all 3 factions for Nora Added Dialogue interjections for meeting synth shaun Added EndGame Dialogue for Nora for the quest "The Nuclear Option" Adjusted Nora's following player distance, she should move closer to you.hopefully Nora can now go into Institute on first visit WITHOUT use of console commands! Thanks and credit to kesabelus for helping me! Dialogue edits for Nick Interview, MUST HAVE COMPLETED NORA'S RECRUITMENT QUEST Dialogue edits to remove "dead wife" reference in player dialogue during "Sanctuary" side quest Simply talk to her again and her "first meet" scene will start again during "O Spouse, Where art thou?". Nora's first meet dialogue will retrigger if you missed the first chance Nora wanted to talk to you due to a random interruption such as combat. Simply talk to her again and her affinity scene will start again. Affinity dialogue will now retrigger if you missed the first chance Nora wanted to talk to you due to a random interruption such as combat. Fixed Nora dismissing bug in which the "dismiss" option would still be there after dismissing Nora
